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- \/ [Seven M] )/
- DENNIS THE MENACE DOCUMENTATION /
-
-
-
- HERE COMES TROUBLE
- =-=-=-=-=-=-=-=-=-
-
- Meet Dennis Mitchell. He's 5 years old, blonde, cute as a button and
- trouble spelled with a capital 'T'!
- His Momand Dad are away on Business and Dennis is staying with their
- next door neighbours, the eternally patient Mrs. Wilson and her hus-
- band, the grouchy Mr. Wilson.
- During his stay, Mr. Wilson is planning to exhibit his prize night
- flowering orchid to the local garden club at a Dinner at his house.
- This plant will bloom once only,during the full moon and then wither
- and die, and as such is Mr.Wilson's pride and joy. Unfortunately, as
- is to be expected with Dennis around things do not go as planned.
- Dennis has disgraced himself once the night, and has duly been sent
- to bed. While out half-pint hero is upstairs feeling sorry for him-
- self, Mr. Wilson and his guest sit with baited breath, awaiting the
- blooming of the famous orchid.
- But while everyone is otherwise occupied, the Wilson household has
- another even more unwelcome visitor, in the shape of the villainous
- drifter, Switchblade Sam, a petty crook and house breaker. Sam,
- thinking the coast is clear,is busy in the study making off with Mr.
- Wilson valuable coin collection.
- Dennis, being the curious child that he is, hears the noise made by
- Sam's intrusion, and makes his way downstairs. Too late to actually
- see the crook, he finds the safe wide open and the coin collection
- gone.
- With all good intention at heart, Dennis rushes out into the garden
- and shouts the terrible news to Mr. Wilson. Doing this causes every-
- one to turn to face Dennis - just as the fabulous plant opens.
- Mr. Wilson is furious! His life's work is gone. His heart is broken
- and his temper rising. He takes his anger out on Dennis leaving the
- small boy alone and confused.He was only trying to help, and now his
- world is shattered. Dennis always seen Mr. Wilson as his best friend
- in the whole world and now he doesn't want to know him. What can he
- do ? Who can he turn to ?
- Dennis resolves to run away and never bother anyone again. His Mom
- and Dad can always have another kid who won't be a menace, and Mr.
- Wilson obviously never wants to see him again.
- But just as he is stealing off into the night, he overhears Mrs.Wil-
- son tell her husband that she has heard that Dennis's two friends
- Joey and Margaret are missing. Dennis knows that whoever stole Mr.
- Wilson coin collection has taken his friends ? He revolves to rescue
- them and retieve the stolen goods. That way, in years to come, if
- people ever think of Dennis, the small boy who ran away, at least
- they can say that he did at least one good thing in his life, and
- maybe he wasn't all bad.
-
- Now Dennis must set off on his greatest adventure ever...
-
-
- LOADING
- =-=-=-=
-
- Insert disk 1 into drive A and turn on the computer.The program will
- then load automatically. Follow the on-screen instructions for load-
- ing subsquent disks.
-
-
- GETTING STARTED
- =-=-=-=-=-=-=-=
-
- On title screen press FIRE to begin the game or push joystick DOWN
- to move the marker to OPTIONS then press FIRE to go to the options
- screen.
-
- the available option are as follows :
- LEVEL : Easy and hard.
- EASY : Dennis can take more hits before his courag runs out and he
- loses a life.
- HARD : is not as generous with Dennis's courage.
- REST : You can set the number of 'lives' that Dennis will have at
- the start of the game from 1 to 9.
- AUTORUN: If set to ON Dennis will run rather than walk when left or
- right is pressed. If OFF controls are as normal.
- SOUND : Toggles between Music and Sound effects.
-
- Select EXIT to take you back to the title screen where you can start
- the game.
-
-
- CONTROLS
- =-=-=-=-
-
- The game is controlled by joystick only as follows:
- UP Jump/Climb rope
- DOWN Duck/Enter door
- LEFT Walk left/Run left
- RIGHT Walk Right/Run right
- FIRE Fire current weapon
- SPACE BAR Change Weapon (Once Dennis has collected more than one).
-
-
- HOW TO PLAY
- =-=-=-=-=-=
-
- LEVEL 1 : MR. WILSON'S HOUSE
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Dennis must find his way out of Mr. Wilson's house. But first he has
- to collect his pea-shooter and sligshot. They are lying somewhere
- about the house along with coins dropped by inept Sam. Smaller coin
- are less valuable, but the larger coin are necessary in order to ad-
- vance to the next level. On each level there are four large coins
- spread about, and one final coin (This is surrunded by smaller spin-
- ning coins and must be collected last).
- Dennis must search the entire house, including the attic. There is a
- rope lader leading to the attic but elsewhere there is a switch that
- needs to be activated before Dennis can reach the ladder.
- While doing all this, Dennis must avoid being seen by Mr. Wilson who
- is walking aroung the house,unable to sleep due to the traumaticday.
- If he spots Dennis he will give chase and upon catching him, will
- send him to bed and Dennis must start all over again !
-
- LEVEL 2 : THE PARK
- =-=-=-=-=-=-=-=-=-
- Dennis must find all five of the large coins whilst avoiding all ob-
- stacles in his path. Here Dennis will find his dog, Ruff, waiting to
- pull him among on his little red cart. Dennis must reach the end of
- these sections avoiding all obstacles and using the cart to reach
- platforms that are otherwise too high for him to jump to.
-
- BETTY SUE DUBROVSKI:
- In the playground, Dennis discovers Betty Sue Dubrovski. She's the
- kind of child every parent tells their kids to stay away from, and
- for good reason. She's big, ugly and mean.
- She is out late up to no good. Dennis must avoid her as she swings
- back and forth on the swing whilst shooting at her with one of the
- weapons in his arsenal. She will swing up into the trees causing
- acorns to fall to Dennis. Also there are mice running which Dennis
- must avoid whilst battling his female foe.
-
- LEVEL 3 : THE BOILERS
- =-=-=-=-=-=-=-=-=-=-=
- Follow the trails of coins Dennis finds himself in the Boiler Works.
- He must find all the large coins to advance to the next level.
-
- THE GYM:
- While taking a shortcut through the school gym Dennis discovers
- Coach Beeferman doing some late night exercices. He is determined to
- catch Dennis and will throw medecine balls at him while bouncing
- about the gym,and roll baseballs at him across the gym floor. Dennis
- must use his weapons to try and stun the Coach long enough to make
- him escape.
-
- LEVEL 4 : THE SEWERS
- =-=-=-=-=-=-=-=-=-=-
- Dennis's trail has led him down into the sewers beneath the streets.
- Again Dennis must find all the large coins to progress.
-
- THE FISH!
- At the end of the sewers Dennis finds his exit barred by a large and
- dangerous fish. Using the rotating platforms Dennis must leap about
- to avoid contact with his aquatic adversary whilst constantly firing
- at it. Once stunned, the fish will disappear and the way will be
- clear for him to advance onto the final leg of his journey.
-
- LEVEL 5 : THE WOODS
- =-=-=-=-=-=-=-=-=-=
- Dennis has almost reached his goal and must collect the coins until
- he reaches the edge of the wood where his greatest challenge awaits.
-
- SWITHBLADE SAM:
- Sam has Joey and Margaret tied to a tree as hostages while he waits
- to jump the next train out of town with his ill-gotten gains. Upon
- seeing Dennis, Sam will throw a constant barrage of apples in his
- direction. Dennis must avoid all contact with these and with Sam,
- Whilst shooting at this dastardly villain until Sam finally slumps
- into submission.
- Defeat Sam and Dennis will have completed his epic adventure.
-
- NOTE : All end of level guardians have a blue energy meter which is
- displayed at the top of the screen. Dennis has also a red en-
- ergy meter displayed opposite the enemy meter.
-
-
- PICK-UPS
- =-=-=-=-
-
- throughtout the game Dennis may pick up severals items which will be
- helpful to him:
- EXTRA LIVES : These are obtained by collecting the 1-UP icons found
- around the levels.
-
-
- WEAPONS
- =-=-=-=
-
- WATER PISTOL : Dennis has this at the start of the game. It can stun
- some baddies within the game - but not all of them.
- SLINGSHOT : This can be found at start of Mr. Wilson's house and
- is an excellent short range weapon. It is extremely
- useful for hitting targets below Dennis's current
- position.
- PEASHOOTER : This is also hidden in Mr.Wilson's house and no small
- boy would be complete without one. It has a longer
- range than the slingshot as it fires in a straight
- line.
-
-
- STATUS AND SCORING
- =-=-=-=-=-=-=-=-=-
-
- The following are displayed at the top of the screen: Score, Lives,
- Time, Current weapon, Dennis's courage, Number of large coins col-
- lected and Number of small coins collected.
-
-
- SCORING
- =-=-=-=
-
- Points are awarded as follows:
- Removing baddies 250 points
- Big coin collected 5000 points
- Small coin collected 500 points
- Level complete 10000 points
-
-
- HINTS AND TIPS
- =-=-=-=-=-=-=-
-
- Study the movement of your opppenents and avoid them accordingly
- Haste can be costly !
-
- If Dennis makes contact with your opponent, use his momentary invul-
- nerability (when he flashes) to gain ground or to reach a safer
- position.
-
- Different oppponents are vulnerable to different weapons,whilst some
- are invulnerable to all attack. Be careful !
-
- Watch out for switches that operate rope ladders.
-
-
-
-
- DENNIS is copyright by Ocean Software Limited.
-
-
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- SUPPLIED BY : T.F.B./HOODLUM
- CRACKED BY : THE BLACK CAT/HOODLUM
- DOC TYPE BY : APOLLON & CHRONOS / HOODLUM
-
- HELLO TO ALL T.F.B. MEMBERS : APHRODITE & MORGAN.
-
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